106 Cinematic Post-Process Effects for Unreal Engine 5
A comprehensive collection of 106 high-quality post-process materials with full Sequencer integration, Blueprint control, and a visual library browser. Perfect for cinematic productions, games, and real-time applications.
Animate any parameter with keyframes using the BP_PostProcessController. Perfect for cinematic sequences, transitions, and dynamic effects.
Change post-process values at runtime via Blueprints. Ideal for gameplay feedback like damage effects, power-ups, and status indicators.
Browse all effects with thumbnails, search by name, and filter by category. Double-click to sync with Content Browser.
Slot names automatically map to material parameters alphabetically. No manual setup required - just assign a material and go!
Watercolor, Oil Paint, Sketch, Hatching, Anime, Comic, Pixel Art, Impressionist, Expressionist, Charcoal, Pencil, Ink Wash, Linocut, Etching...
Film Grain, Bleach Bypass, Orange Teal, Day for Night, Flashback, Golden Hour, Film Burn, Polaroid, Vintage Film, Sepia, Cold War...
Low Health, Drunk Vision, World Scanner, X-Ray Vision, Outline Effects, Speed Lines, Fear Effect, Glow Outline...
Hologram, Cyberpunk Neon, Matrix, Tron Grid, Circuit World, Digital Corruption, Schematic, Blueprint...
VHS, CRT Monitor, Super8 Film, Old Film Projector, 8-bit Palette, Dithering
CCTV, Night Vision, Thermal, Infrared, Depth Fog, Anamorphic Lens, Dashcam, Bodycam
Click "PP Library" button in the toolbar or Window → Post Process Library
Search, filter by category, and preview thumbnails
Select a BP_PostProcessController in your level, then click "Apply to Selected"
Add to Sequencer and keyframe the ScalarSlot values
The BP_PostProcessController exposes 22 scalar slots and 8 vector slots for Sequencer animation. Each slot automatically maps to a material parameter.
Control post-process effects at runtime using these Blueprint functions:
Toggle a post-process parameter with a key press:
| Node | Description |
|---|---|
| E Key Event | Trigger on key press |
| Get Actor of Class | Get reference to BP_PostProcessController |
| Flip Flop | Alternate between two states |
| Set Scalar Parameter | Set "Brightness" to 0.0 or 1.0 |
Get the plugin from Fab or extract manually
Place in YourProject/Plugins/ folder
Restart UE and let it compile the plugin
Activate in Edit → Plugins if needed
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Post Process Master Collection for Unreal Engine 5