Physics-Based Scatter for Unreal Engine 5
A powerful physics-based scatter plugin that uses real-time Chaos physics simulation to drop, spray, shoot, rain, or explode objects onto your scene. Objects bounce, roll, and settle naturally before being converted to optimized Hierarchical Instanced Static Meshes (HISM) for maximum performance.
Objects interact with your scene geometry using Unreal's Chaos physics system. They bounce, roll, and settle naturally on any surface with automatic rest detection.
Automatic conversion to HISM on confirmation with configurable Cull Distance. Achieve minimal draw calls for thousands of instances.
Visual brush preview with mode-specific visualization. Adjustable brush size with Shift+Scroll and falloff control for natural density distribution.
Drag & drop meshes directly from Content Browser. Per-mesh spawn weight, enable/disable toggles, and random scale/rotation per mesh type.
Drop objects from a configurable height and watch them fall with gravity. Perfect for scattering debris, leaves, or rocks on terrain.
Shoot objects like projectiles toward your target point. Great for placing objects on vertical surfaces or hard-to-reach areas.
Spray objects upward from the surface with adjustable force and angle. Ideal for creating splatter effects or upward debris.
Rain objects continuously over large rectangular areas (up to 65,000 units). Perfect for covering large terrain areas quickly.
Spawn multiple objects with radial explosion force. Create destruction debris or dramatic scatter effects instantly.
| Shortcut | Action |
|---|---|
| Left Click | Paint / Spawn objects |
| Shift + Left Click | Erase objects in brush radius |
| Shift + Scroll | Adjust brush size |
| Enter | Confirm and convert to HISM |
| Escape | Cancel and remove scattered objects |
Control the visibility of scattered instances based on camera distance. Essential for performance optimization when scattering thousands of objects.
Drag and drop meshes directly from the Content Browser. Each mesh entry supports:
Scatter fallen leaves, trash, papers, and environmental clutter with natural physics-based placement.
Place rocks, pebbles, and stones naturally on terrain. They roll and settle into realistic positions.
Create explosion debris, destruction aftermath, and dramatic scatter effects with the Explosion mode.
Distribute ground vegetation, mushrooms, and small props across large areas with Rain mode.
Get the plugin from Fab or extract manually
Place in YourProject/Plugins/ folder
Restart UE and let it compile the plugin
Activate in Edit → Plugins
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Gravity Scatter Tool for Unreal Engine 5