Generate optimized Level of Detail meshes in seconds with automatic UV seam preservation, custom presets, and one-click export. Save hours of manual work!
Key Features
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UV Seam Preservation
Automatically detects and protects UV seams during decimation, ensuring textures remain crisp and undistorted across all LOD levels. No more stretched or broken textures!
💾
Custom Preset System
Save your LOD configurations as presets for instant reuse. Set your preferred LOD count and decimation ratios once, and apply to any mesh with one click.
🎮
Multi-Engine Export
Export for Unreal Engine as Combined LODs with automatic LOD Group creation, or for Unity & Godot as Split LODs with proper naming conventions.
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Full Control
Choose LOD count (1-7 levels), set custom base names, adjust decimation ratios individually, and select between Collapse or Un-Subdivide modes.
🚀
One-Click Workflow
Select mesh → Set LOD count → Generate LODs → Prepare for Export → Export FBX → Import in engine. Done in 30 seconds!
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Time Saver
What takes 30-60 minutes manually takes just 30 seconds with this add-on. Professional quality with industry-standard decimation algorithms.
Quick Start Guide
1
Select Your Mesh
Choose the mesh you want to create LODs for in Blender
2
Configure Settings
Set LOD count and ratios, or load a saved preset
3
Generate LODs
Click "Generate LODs" to create all LOD levels instantly
4
Export & Use
Prepare for export, export as FBX, and import in your game engine
What You Get
✓
Generate up to 7 LOD levels instantly
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Automatic UV seam preservation
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Save and load custom presets
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Unreal Engine LOD Group export
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Unity/Godot compatible export
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Individual decimation ratio control
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Clean, simple user interface
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Free lifetime updates
System Requirements
Blender
Version 3.0 or higher
Platform
Windows, macOS, and Linux
Game Engines
Unreal Engine, Unity, Godot, or any FBX-compatible engine