The Ultimate Vertex Color Manipulation Suite for Blender
A comprehensive toolkit for creating, baking, and manipulating vertex colors in Blender. Perfect for game artists, technical artists, and anyone working with vertex-painted assets. From hierarchical gradients to procedural noise, AO baking to channel operations – everything you need in one powerful addon.
Create complex wind masks and weighted gradients using material hierarchy. Perfect for foliage with unlimited levels and per-material controls. Ideal for trees, palms, and plants with complex structures.
Generate instant AO directly to vertex colors without baking textures. Adjustable distance, strength, and contrast settings deliver professional results in seconds. Perfect for adding depth to any model.
Capture surface details with precise curvature detection. Highlight edges, cracks, and surfaces with adjustable threshold and strength settings. Essential for wear effects and detail masks.
Create realistic edge damage and weathering effects with customizable strength and contrast. Ideal for hard-surface models and architectural visualization where realism matters.
Apply various noise types (Perlin, Wave, Musgrave) with complete control over scale, detail, strength, and contrast. Perfect for adding variation to any surface or creating detailed textures without UVs.
Create directional gradients along any axis with start/end point control. Easily generate height-based masks, directional effects, and smooth transitions between areas.
Generate circular gradients from any origin point with falloff control. Ideal for circular patterns, spotlight effects, and local detail enhancement.
Create masks based on view direction or normal orientation. Perfect for painting areas facing specific directions or creating angle-dependent effects.
Advanced operations between color channels (copy, swap, blend) with complete control over source and destination channels. Optimize your vertex color data with precise channel manipulation.
Toggle between RGB, R, G, B, and Off modes for instant visualization of your vertex colors. No more guessing what your masks look like.
Lock specific color channels to prevent accidental modification. Protect your work while making changes to other channels.
Fill any channel with specific colors or values instantly. Quickly establish base colors or reset channels as needed.
Apply any operation to just selected vertices for precise control. Perfect for detail work and targeted edits.
Choose exactly which channels (RGB, R, G, B) are affected by each operation. Work on multiple channels simultaneously or isolate your edits.
Automatically set up your mesh for game engine export with proper vertex color configuration. No more compatibility issues when exporting to Unity, Unreal, or other platforms.
Clean, organized interface with tool selection grid, visual indicators, and streamlined workflow. Designed by artists, for artists.
All core and utility features now work seamlessly across Red, Green, Blue, and Alpha channels for maximum flexibility in shaders and material blending.
Choose from 9 core tools via the intuitive grid interface
Adjust parameters and lock channels you want to preserve
Execute operations and toggle viewport modes to see results instantly
One-click preparation for Unity, Unreal, and other game engines
Optimize assets with vertex colors for mobile games, VR, and performance-critical applications. Replace textures with lightweight vertex data.
Create realistic color gradients for trees, plants, and grass. The hierarchical gradient system was designed specifically for organic models.
Generate masks for shaders, store custom data in vertex colors, and create complex material setups with channel-based workflows.
Hand-paint enhancement with procedural tools. Combine manual vertex painting with automated gradients and noise for unique styles.